Age of History is turn-based strategy game about world domination.
Age of History is a turn-based strategy game in which your object is to dominate the world.Detailed map of Asia with 462 provinces to play!• Orders are submitted before each round. The number of orders you can submit during each round is limited by your Movement Points for that round.• After orders are submitted, civilizations execute actions in turn order, which is randomized at the start of each round.• Map- The capital is the most important province in a civilization. If you lose your capital for 3 turns, your civilization will no longer exist. If you capture another civilization’s capital, you obtain all of its provinces. Capitals have a defensive bonus: +15% and an offensive bonus: +15%. Capitals have all buildings already constructed.- Transparent provinces are neutral. Provinces with color belong to other civilizations.- You can scale the map. To go back to the standard scale, double tap the map. If scale is other than standard on minimap you can see ! in top right.- Use the Economy and Population buttons to view each province’s Economy and Population values. Use the diplomacy button to view each province’s owner and engage in diplomacy (see Orders- Diplomacy View).• Treasury- Money is added to your treasury through income tax, which is based off your civilization’s total population and economy. Money is subracted from your treasury for military upkeep, which is based off your amount of military units (units at sea have a higher upkeep than units on land).• Orders - Normal View- Move: move units from one province to another. You can move between provinces you control or attack another civilization’s province.- Recruit: recruit units from the selected province. This costs money and is limited by the population of the province. Recruiting from a province reduces its population.- Build: construct a building in the selected province (see Building Types). This costs money.- Disband: remove units from the selected province. This decreases military upkeep.- Vassal: creates a vassal state with another civilization.- Annex: brings a vassal state back under your full control.• Orders - Diplomacy View- War: declare war on a civilization.- Peace: submit a peace offer to a civilization. If accepted, your civilizations will no longer be at war.- Pact: submit a pact offer to a civilization. If accepted, the civilizations cannot attack each other for five rounds. This can be canceled through a War order one round in advance.- Alliance: submit an alliance offer to a civilization. If accepted, that civilization will aid you in your military efforts. Use the War order to let allies know who your targets are.- Kick: end an alliance with a civilization.- Support: give money to a civilization.• Building Types- Fort: gives a province a defense bonus.- Watch tower: allows you to see army numbers in neighboring provinces.- Port: allows units to move into the sea. Units at sea can move back onto any land province, even if it doesn’t have a port.• 211 Civilizations• Vassals• Offline and Online achievements• Offline and Online Hall of Fame• Google Play Game Services leaderboards and achievements!• Random placment• Random fill• Random games• Scenarios:- Modern world- Modern world Full- World war I- World war I Full- World war II- World war II Full- Custom scenarios!• Three different types of fog of war:- Off- Standard- Full• Tutorial• Available languages- English- Čeština- Español- Deutsch- Français- Italiano- 日本語- Nederlands- Polish- Português- Russian- 한국어- Türkçe- 简体中文- 繁體中文- العربيةSpecial thanks to all translators!Contact: [email protected]: Sandbox modeNew: BordersAchievements UpdateNew: Colour of CivilizationNew: Army view instead of Economy viewNew language: PortuguêsNew language: ČeštinaScale of achievementsScale of iconsNew language: NederlandsNew language: العربيةNew: Settings->Font SizeNew language: ItalianoUser can select Civilization in the Random Game mode.New: Random Game -> CivilizationNew language: 日本語New language: FrançaisNew language: 한국어New:Settings->Landscape
Good game
Honestly, this game gets boring after a few hours. No matter what difficulty, or scenario I play, I always end up fighting Russia in the final 1v1. I'd suggest nerfing Russia so that other civilisations such as Kazakhstan have a chance. Additionally, this game has no other game mechanics other than conquering provinces. I suggest adding stuff like supply routes or peace treaties where you can choose how many provinces you take after winning a war.
Add More Options
It would be great if all oceania countries exist in the map
You should be allowed to create your own states
The game is good but I found a bug where the game crashes whenever I switch tabs on my phone
Please in diplomacy colom put buy province and messaging for describe how my nation to enemy and ally
Add Taiwan for another civilization and make it so North Korea shares a border with Russia, which it does in reality, and make Russia, China, India, and Indonesia less powerful please!
Best game evet made
Very good time killer, love working on campaigns when I'm on my down time. But one note: Russia absolutely needs to be nerfed, at least on extreme difficulty. They're basically invincible by the time your civilization gets anywhere promising, on every playthrough.